memeterew.blogg.se

Glide64 Public Release
glide64 public release













  1. #Glide64 Public Release .Dll With No#
  2. #Glide64 Public Release Code Repository And#
glide64 public release

Glide64 Public Release Code Repository And

I'd like to give a special thanks to Clements, who has been helping me beta test glN64.No, it isnt. As many of you know this version has Radeon support, as well as the new hardware frame buffer textures. You may visit project’s source code repository and get lists of commits and fixed bugs.New GLideN64 texture pack for GoldenEye (HUD only)glN64 v0.4 is finally ready to be released to the public. Since this is the anniversary release, let me omit the usual what’s new section. Good date to make a new release, the final one.

Glide64 Napalm Public Release 1.2. Read here an issue on GLideN64 plugin. But on a real N64 the textures are on the right place. The texture is offset a half pixel then. Many popular plugins does have this bug, such as GLideN64, Glide64, Jabos Direct3D, and some others. The problem is your video plugin in your emulator.

Glide64 Public Release .Dll With No

Changes:Updated GLideN64 to WIP build (split-screen supported)Updated 1964.ini to use correct defaults for all ROMsReplaced No Audio 1964.dll with No Audio.dll (more stable)Updated readme FAQ (thanks to DuskyLW and Pheonarx)Added counter factor settings to 1964.ini for GEPDUpdated Glide64.ini to use new buffer swapping for Perfect DarkGoldenEye: XInserted Goldfinger 64 CRC to 1964.iniProject64.rdbGlide64.iniNew Glide64 texture pack for GoldenEye (HUD only)Removed standalone Perfect Dark speed-hack (now included in 1964)Unpacked UPX compressed dlls msvcp60d.dll and msvcrtd.dll (caused antivirus false positives)Replaced ASPack’d zlib.dll with unmodified zlib.dllUpdated readme guide and FAQ (thanks to Graslu00 and Oxygen)Inserted GoldenEye: X 5e CRC to 1964.iniProject64.rdbInserted GoldenEye: X 5d CRC to 1964.iniProject64.rdbRemoved GE-MP (unfinished and source of false positive antivirus detection)Will ask user which video plugin to use on first launchFixed borderless fullscreen bug on ROM closeAlways disable autoload cheats on start upFixed Memory Pak corruption for players 234Default rdramcounter factor set to – 1 & 8mbOpening cheats will now restore mouse cursorFixed showhide cursor bug when returning from dialog windowNo longer reset counter factor settings for GEPDFixed GoldenEye TLB gamehack that caused issues with 24MB ROM hacksAdded option to increase PD speed-hack frequencyReduced PD speed-hack inject rate (less aggressive)Fixed bug that caused game to soft lock when unpausedFixed Memory Pak corruption on first writeImproved GEPD ROM detection for loading default settings (supports Perfect Dark +)Added PD speed-hack from Mouse Injector (more stable)Will ask user for ROM folder on first launchChanging states will display the new slot # in the Status BarReverted relative filepath for savesplugins as it caused issues with Windows 10Removed CTRL+R hotkey for RSP plugin settingsFixed bug with ROM properties window not displaying the correct defaults for GEPDLock counter factor to 1 while OverclockingExtended overclock to 18 times (requires powerful CPU)Removed overclock profiles (combined all in one exe)Fixed save issue with uncommon characters in filepathRemoved registry functionality (uses 1964.cfg instead)New option – Set Maximum Kernel Frequency (thanks to deuxsonic)Cursor is unhidden when opening plugin configuration windowsBackported 1964 1.1 cheat engine (better compatibility)TAB now hides status bar (thanks to deuxsonic)On first load, set input plugin to Mouse Injector in registryFixed cursor hiding while changing plugin settingsFixed showhide cursor bug (TAB now toggles cursor)Changed filenames – caused emu detect issues in W10 (thanks to Stunning Cactus)Auto enabledisable RSP emulation for GoldenEye 007Perfect Dark (ROM name detection)Adds ROM CRC to Project64.rdb when running new ROM (for Jabo compatibility)Default plugins set to Jabo – Mouse Injector – AzimerSet Perfect DarkGoldenEye: X to EEPROM 16KB (ROM name detection)Compiled non-overclocked 1964 version – for slow cpusnoveltyCompensate for override FOV while in aim modeSanity check pickup threshold before overwritingCreated speedrun build (removes FOV advantage and pickup threshold adjustment)Lock crosshair X axis when driving the tank while tank equipped as weaponOverride camera y axis pickup threshold (from -45 to -60)Enable revert after clicking detect input buttonFlush input when starting injection threadReplaced pthread_create with CreateThreadUse beta crosshair when show crosshair is enabledCleaned up ini loading and device functionSafely close ManyMouse and Discord Rich Presence on shutdownAdded option to compile without discord rich presence in makefileIncreased FOV sanity check range (for ROM hacks)Emulate centering code when cursor aiming is disabledRemoved overclock requirement for cursor aimingAdded GE hack for jitter free aiming modeFixed FOV hack not replacing init value for GERestored autolock option (thanks to deuxsonic)Added intro skip button combo for GEPD (FIRE+AIM)Fixed non-zooming weapons reverting to default FOVReplaced autolock option with unlock on window lossAdded Copyright notice for ManyMouse libraryFixed edge case where ManyMouse would fail to initalize (thanks to Marthur)Inlined memory functions used by goldeneye.cperfectdark.

glide64 public release